

- #IMAGE MIXER 3 MANUAL HOW TO#
- #IMAGE MIXER 3 MANUAL PDF#
- #IMAGE MIXER 3 MANUAL FULL#
- #IMAGE MIXER 3 MANUAL SOFTWARE#
- #IMAGE MIXER 3 MANUAL WINDOWS 7#
Select the Sprite in the Scene view An interactive view into the world you are creating. More info See in Glossary view to begin working on it. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Close the Sprite Editor window, and drag the Sprite from the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary into the Scene A Scene contains the environments and menus of your game.

Defining the borders of the Sprite in the Sprite Editor windowĬlick Apply in the Sprite Editor window’s top bar. Alternatively, click and drag the green dots at the top, bottom, and sides. To do this, use the Sprite control panel’s L, R, T, and B fields (left, right, top, and bottom, respectively). Use the Sprite Editor window to define the borders of the Sprite (that is, where you want to define the tiled areas, such as the walls of a floor tile). See documentation on Sprites for information on all of the properties in the Sprite Import Settings. The Sprite Editor button is highlighted in the red box. More info See in Glossary window click the Sprite Editor button. To do this, select the Sprite, then in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Next, you need to define the borders of the Sprite via the Sprite Editor window. If the Mesh Type is set to Tight, 9-slicing might not work correctly, because of how the Sprite Renderer generates and renders the Sprite when it is set up for 9-slicing.
#IMAGE MIXER 3 MANUAL FULL#
To apply this, select the Sprite, then in the Inspector window click the Mesh Type drop-down and select Full Rect. Setting up your Sprite for 9-slicingīefore you 9-slice a Sprite, you need to ensure the Sprite is set up properly.įirst, you need to make sure the Mesh Type is set to Full Rect.
#IMAGE MIXER 3 MANUAL HOW TO#
This page describes how to set 9-slicing up, and which settings to apply depending on whether you want to stretch or tile the areas shown above. The E section stretches or tiles both horizontally and vertically. The D and F sections stretch or tile vertically. The B and H sections stretch or tile horizontally. The four corners (A, C, G and I) do not change in size. The following points describe what happens when you change the dimensions of the image: Each section is labelled with a letter from A to I. This is an example of a 9-sliced Sprite, split into nine sections. More info See in Glossary, such as walls or floors in a 2D environment. Textures are often applied to the surface of a mesh to give it visual detail. This is useful when creating patterns or Textures An image used when rendering a GameObject, Sprite, or UI element.

More info See in Glossary, the different portions scale or tile (that is, repeat in a grid formation) in different ways to keep the Sprite in proportion. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. It involves splitting the image into nine portions, so that when you re-size the Sprite A 2D graphic objects. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. For easy access later, you can copy the files to your desktop.9-slicing is a 2D technique which allows you to reuse an image at various sizes without needing to prepare multiple Assets Any media or data that can be used in your game or project.
#IMAGE MIXER 3 MANUAL PDF#
The PDF files are located in this folder.
#IMAGE MIXER 3 MANUAL WINDOWS 7#
Windows Vista and Windows 7 users: Click instead.Īnd then the folder.
#IMAGE MIXER 3 MANUAL SOFTWARE#
